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For latest tech news in your inbox, once a day! We'll discuss the RTX testing on that page. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. Testing presets at 4K gives us a couple of quick metrics before diving into the game too deeply. Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Below you can find another comparison and as we can see, DLSS smooths more jaggies than MSAA 4X. We used the DX12 API for this test so that we would have access to DLSS. Control has just been released on the PC, so it’s time to benchmark it and see how it performs on the PC platform. However, I was wondering if I can force MSAA using the antialiasing setting at 2x on NVcp and enable MFAA. Naturally, we’ll also have results from more GPUs on the most common resolutions. Control is a very demanding PC game and will require high-end graphics hardware in order to run smoothly. NVIDIA Allegedly Sold $175 Million Worth of Ampere GeForce RTX 30 GPUs To Crypto Miners, Could Be A Contributing Factor Behind Immense Shortages. Control was unique in this one since it allowed for DLSS (Deep Learning Super Sampling) to be enabled without engaging the other ray-trace based RTX features so we wanted to add it into the mix with the High preset along with DLSS (2560x1440 Render) enabled. Contact: Email, Control - First 10 Minutes - PC Gameplay Footage - 1440p - Ray Tracing, Control - Destruction and Combat - 1080p - Ray Tracing - NVIDIA RTX2080Ti, Confirmed: Cyberpunk 2077 will not support Ray Tracing on AMD’s GPUs at launch, Cyberpunk 2077 can last over 175 hours, new gameplay video released, Cyberpunk 2077 Official Ray Tracing PC Requirements, Crytek has paid €140000 for using Denuvo in Crysis Remasted for one year, Horizon Zero Dawn Complete Edition is coming to GOG on November 24th, Marvel’s Avengers flopped so hard that it still hasn’t recouped its development costs, Next-Gen Metro game will still focus on single-player story-driven gameplay, will have multiplayer, FIFA 21 is old-gen on the PC because EA did not want to raise its PC system requirements, Cyberpunk 2077 – PC versus PS4 Pro Early Graphics Comparison Video, AMD confirms its “FidelityFX Super Resolution” tech will be an open source multi-platform feature. In some cases, DLSS eliminates aliasing better than MSAA. As we can see, there are less jaggies in the 4K DLSS screenshots. Personally i find either way ok and playable, shadows is a tricky one for me and i'm still tweaking shadow settings for the best showcase. Not only that, but the image quality (between 1080p and 1440p) appears to be similar. And I'm also happy to say that dual cores, albiet only those without multi-threading, need not apply. However, and once we enabled DLSS, our RTX2080Ti was able to push constant 60fps at 1440p. So for this video I've done a side by side comparison on the left we've got MSAA 4x and on the right MSAA … Some quotes from the HardOCP article on MFAA: "With the release of driver GeForce 344.75 MFAA support is possible for GeForce GTX 980 and GeForce GTX 970 gamers. There are some extremely slight changes, but most of you won’t be able to notice them while playing the game. Nvidia drivers now support MFAA for most DX10 and DX11 games. Frame Rate Target Control (FRTC) enables users to set a target maximum frame rate when running a 3D application in full screen mode; the benefit being that FRTC can reduce GPU power consumption (great for games running at frame rates much higher than the display refresh rate) and therefore reduce heat generation and fan speeds/noise on the graphics card. Testing a game like Control presents its own set of issues since it's a non-linear game, but primarily indoors and does not have an in-game benchmarking utility we had to set up one for ourselves. At 2560x1440 with High Ray Tracing, we were getting a minimum of 38fps and an average of 43fps. This option helps in-game objects to blend against contrasting backgrounds. 1080p with MSAA 4X is on the left, 1440p with DLSS is in the middle, and native 1440p with MSAA 4X is on the right. We decided to go with a run from the Central Executive room through the Cafeteria and just into the Dead Letters room. The game's TAA anti-aliasing does a pretty great job on opaque edges with MSAA helping in keeping transparency edges more stable, or improving consistency on hair effect. Below you can find some comparison (DLSS is on the left whereas native res is on the right). Along this was we have plenty of varied light sources and surfaces to give an indicator of game performance, although we lack in combat sequences in this run the framerate doesn't appear to be too heavily impacted during fight scenes, that is something to take into consideration. Remedy’s Control releases tomorrow and since 505 Games has lifted the game’s embargo, we can finally talk about its PC performance. Control is a third-person action-adventure game that is heavily story-driven as you make your way through and learn about the Oldest House as well as your powers as Jesse, the new director of the Federal Bureau of Control. From what I have read around I have to enable MSAA in-game to 2x and then enable MFAA on NVCP to have MFAA work. No finer control on shading rate – There is no way to perform 2x supersampling on a 4x MSAA buffer nor can we selectively shade objects based on the rendering region or any other criterion . John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Before continuing, I strongly suggest opening the images in new tabs so you can more easily spot the visual differences. Enjoy the following videos and stay tuned for more! These were tested at the 1080p settings that we tested the rest of the results while pairing the CPU with the RTX 2080 Ti Founders Edition we used the DX11 API for this test. It is not really clear to me as to what the "Antialiasing setting" does in nvidia control … In these comparison we have disabled Ray Tracing, something that may interest some of our readers. Still, the PC platform won him over consoles. Remedy’s Control releases tomorrow and since 505 Games has lifted the game’s embargo, we can finally talk about its PC performance. Someone asked me earlier about the performance impact of MSAA in this game. And we are happy to report that DLSS looks great in this title. First off it shows us how the game looks at various presets as well as how performance scales with those settings. We tested the game at the High preset but disabled MSAA so that later one we would not have multiple forms of anti-aliasing layered on each other. The game is fully playable at those resolutions, however there are drops below 50fps even on 1080p. But we'll get more into that on the last page, on to the testing. I am using the latest version of the GeForce Game Ready driver (436.15 at this time) and the latest version of Windows 10 (1903 at this time) . Just because the game takes place indoors doesn't mean there aren't large scale rooms, one being an insanely large furnace room for example, along with a plethora of geometry in each part of the Oldest House. However, I was wondering if I can force MSAA using the antialiasing setting at 2x on NVcp and enable MFAA. But if you're looking for a review of this game you're in the wrong place, we've got that covered in Alessio's game review. © 2020 NewAge ADS, LLC. I have searched the web thoroughly to find an issue like mine. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. FXAA for performance but at the slight cost of a muddy or blurred vision on objects and textures in the game world, MSAA has a clean sharp look but at the cost of performance so framerates might drop down in more demanding scenarios. For modern games, keep this setting off. MFAA gets added on as a layer to MSAA, if the game supports MSAA and the Nvidia driver supports MFAA in that game. In that article, we’ll also talk a bit more about the game’s Ray Tracing effects. Once you hit 4 cores and 8 threads the improvement is modest at best and shows the game leans very heavily on the GPU for its performance, take it how you will but it shows why the system requirements were lowered some time ago and after the stutterfest that Quantum Break was when it launched I'm happy to see this. For instance, here is a comparison between 1080p (left), 1440p DLSS (middle) and native 1440p (right). This time around Control will be available on the Epic Games Store and be ready for DX11 or DX12 modes that must be selected when launching the game, although this is a bit of a hindrance to needing to do each time you launch the game.

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